<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Bitcoin Block Waterfall</title>
<style>
body {
margin: 0;
overflow: hidden; /* Hide scrollbars */
}
canvas {
display: block;
}
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Create the scene, camera, and renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create the bitcoin block material
const blockMaterial = new THREE.MeshStandardMaterial({ color: 0xF7931A });
// Create more bitcoin blocks
const numBlocks = 500; // Increased the number of blocks to 500
for (let i = 0; i < numBlocks; i++) {
const geometry = new THREE.BoxGeometry(1, 1, 1);
const block = new THREE.Mesh(geometry, blockMaterial);
block.position.set(
Math.random() * 20 - 10, // Random x position between -10 and 10
Math.random() * 20, // Random y position between 0 and 20 (height of the waterfall)
Math.random() * 20 - 10, // Random z position between -10 and 10
);
scene.add(block);
}
// Create basic lighting
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
directionalLight.position.set(5, 10, 7);
scene.add(directionalLight);
// Position the camera in a bird's-eye view
camera.position.set(0, 30, 0); // Camera above the blocks
camera.rotation.x = -Math.PI / 2; // Rotate the camera to look straight down
camera.lookAt(0, 0, 0);
// Animation loop
function animate() {
requestAnimationFrame(animate);
scene.children.forEach((block) => {
block.position.y -= 0.05; // Move the block downwards (slower falling speed)
if (block.position.y < -10) {
block.position.y = 20; // Reset the block's position to the top when it reaches the bottom
}
});
renderer.render(scene, camera);
}
// Handle window resize
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', onWindowResize, false);
// Start the animation
animate();
</script>
</body>
</html>